"Exodus Editor" was released July 14, 2010 as an editor to create levels for a game
named Exodus. The game is unfinished. The artwork was created by a friend in the UK named Richard H. The
game concept was developed when I met with Richard one night when my wife and I traveled from the US
to the UK.
Description of the Editor
The editor is the first isometric editor I have every created. It is also the first time I built the editor
with C++. Historically my editors have been created using VB6.
Software Development Description
Developed in about 8 weeks.
Game programming - C++
Graphics - DirectX 9
Art assets - Created by Richard.