"Just Another Tower Defense Game" was released January 8, 2010 as a submission for the game programming
competition "Game Challenge 14" at www.gameinstitute.com
Description of the Game
Modern military invaders are conducting an assault on your defensive position and headquarters. Using
financial funding you must build a defensive network to deter the armed forces. You have at your disposal
machine guns, 20 mm machine guns, 3" cannons, 6" cannons, and anti-aircraft flak.
The game includes four maps with varied terrain.
Software Development Description
I had 8 weeks to design and develop the game. Of course all of this time
came after time at work and with my family. I spent a considerable
amout of time getting the training laying feature working. I also
created the artwork including terrain, weapons, and control panels.
Game programming - C++
Graphics - DirectX 9
Particle effects - Pyro Particle Library
Art assets - Paint.net and Windows Paint
Sound - FMOD Library
Editor - Excel (wave definitions)
Defend headquarters from a naval and aerial assault.
Defend headquarters from a mechanized armor, aerial, and river assault.
Defend headquarters at the airport from mecahnic armor, aerial, and long-range naval assault.
Defend headquarters stationed at the open harbor from invaders on the ice and in the air.